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Cyber threats threaten the gaming industry online

Motherboard this week announced that hackers stole FIFA 21’s source codesfrom EA Sports. The report was the result of a comment made by an anonymous forum user on June 6th, in which one user claimed that he had an archive of 780GB from EA Sports. EA Sports confirmed that there was a breach of databut they claimed that no customer information was stolen.

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Cybercriminals could have access to the vast majority of data stolen in could be able to access more data than the EA hack. This blog will address the most significant security threats professionals need to be aware of and the reasons this industry has been so well-liked by threat actors.

Why ONLINE GAME, WHY NOW?

This isn’t a new trend for online gambling. APT 27 targeted five gaming companies in January 2017. They targeted them in January 2017 as they wanted to promote Chinese gambling products. APT 41 targeted hundreds of gambling websites online in Septemberof this year. According to reports, this was the case. The hackers stole the source code, software signing certificate certificatesas well as customer data in order to reuse and then market it on the internet.

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Companies that operate online gambling should be concerned about theft of intellectual property.

Online gaming companies have concerns about intellectual property theft. They are often able to assist in the development of gamesand software to support them.

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This is understandable as a lot money goes into the development of games or platforms. It’s difficult to develop games. In order to create games that players love, some developers may require 3 to 5 years. This is why it’s attractive to threats to corporate espionage. Online gaming also appeals to cybercriminals, who earn large sums of profits through fraud and theft.

The following section will address the most significant threats to gambling online.

  • Data Breach
  • Ransomware and IABs
  • Phishing and theft of account
  • Data BREACHES

    Gaming companies that operate online often suffer data breaches that could be shared with criminals and later they can be sold to them. In 2021, we havealready seen threat actors speaking both Mandarin and English trying to sell data fromvarious gaming platforms.

    Photon saw that gaming data online would be available for purchase in 2021.

  • Passwords and login credentials
  • Information about financial issues
  • Personal information
  • A dark web marketplace in Chinese provides data from an online gaming platform available for sale.

    A variety of types of information can be exposed to this breach. This case illustrates how the incident was caused by access to forum, paymentdatabases, or gaming.

    INITIAL ACCESS BROKERS RANSOMWARE

    As you can see, the prior section was a case study of a cybercriminal who offered access to gambling databases on the internet. Access brokers, that are growing in popularity over recent years, are getting more popular. These “access brokers” also give access to many databases. These “Initial Access brokers”typically offer credentials to highly valued users like Domain Administrators.

    Access listings allow the ransomware operator access to RDP instances. This provides them with great opportunities. Photon discovered 90 RDP access listings, each listing costing on average $9,000an alarming figure considering that RDP accounts are responsible for 70 up to 80% of initial footholds used by ransomware operators, according to the FBI.

    PHISHING and STOLEN ACCOUNTS

    Phishing isn’t the only threat. Phishing is now a more serious threat. According to the 2021 Verizon DBIR survey, 36percent of compromised accounts were triggered by phishing. Cybersex is also a very popular attack.

    These phishing attacks target players on these gaming platforms. The phishing attacks seek to steal passwords and card details to make it simple for cybercriminals to buy the information. The phishing attacks can be used to spread malware.

    Customers are not the only ones who are affectedhowever, employees too. In the year 2000there was a report that over half a million logins belonging to the top game publishers were online.

    Hackers are believed to have made use of stolen cookie data in order to access the Slack channel in the most recent security breach at EA Sports. The kind of information that cookies provide can be easily rented at fingerprinting shops such as Genesis Market.

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